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SCROOMS Chimes Guide: Selling and Early Spending

Last updated 2026-10-11Unofficial player article

Understand the music-note currency, sell catches to Julian, plan the introductory guitar purchase, and equip the item you buy.


Chimes are SCROOMS' spending currency, shown with a music-note symbol. Sell caught Scrooms to Julian to build the balance, then choose an equipment purchase that supports the catches or progression you want next.

SCROOMS selling and first equipment purchasesEarly gameplay shows how the merchant fits into catching progression; shop values in older footage can differ.

Give the balance a useful target

The opening sale tutorial introduces the connection between catches and equipment. Julian buys caught Scrooms, and the introductory Tamer’s Guitar offer gives that first income a purpose. The launch tutorial lists the offer at 100 Chimes; confirm the displayed price when you make the purchase.

If you are saving for another instrument, inspect the offer before starting a long collecting session. Knowing the actual cost lets you compare your current balance with a concrete gap. It also makes a short selling trip more useful than spending on an item simply because it is available.

A purchase budget with a purpose
QuestionUseful action
What am I saving for?Read the instrument offer and its catching role
What supplies the balance?Sell suitable caught Scrooms to Julian
What should I keep first?Check the current quest’s creature requests
How do I use the purchase?Equip the item and close the Equipment Bag

Keep selling and equipping separate

Chimes come from the sale, while using a purchased instrument requires an equipment change. After buying, open the Equipment Bag's Instruments tab, select the item, equip it, and close the bag. Otherwise, you can finish a spending trip and still return to catches with the old tool.

Before a broad sale, read your current quest. Selling helps a currency goal, but a creature requested by a quest may serve a different purpose. Treat those two uses as a choice before you confirm the sale.

Budget around the problem the upgrade solves

For an escape problem, compare control attributes. For an unreachable creature frequency, compare Resonance. If tuning is slowing otherwise successful attempts, compare Tune Speed. This connects spending to a useful result instead of chasing a universal “best money item.”

Use how to earn Chimes for the selling routine, and Julian's services when you want to separate the merchant's sale and shop jobs. There is no fixed hourly income promised here; your useful target is the next purchase and the actions that fund it.

Read your live currency balance in the official SCROOMS game before setting a purchase target.

Next step

SCROOMS How to Get Chimes: Catch, Sell, and UpgradeEarn Chimes through captures and Julian’s sales, keep quest needs in view, and spend toward an upgrade that addresses your catching goal.

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