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SCROOMS Julian Location: Find the Grove Merchant Stall

Last updated 2026-10-11Unofficial player article

Find Julian’s wooden stall in Songkeeper’s Grove, match the merchant visit to your tutorial task, and separate the sale from equipping gear.


Find Julian at a wooden merchant stall in Songkeeper’s Grove. Go there when the opening tutorial asks you to sell a catch, rather than searching for an instrument seller in another region.

SCROOMS opening merchant route contextThe early gameplay shows how selling fits between first catches and equipment upgrades.

Recognize the destination by its job

Use the wooden stall as the landmark and confirm the NPC name through the interaction. Julian is the Grove merchant used for the early sale-and-purchase sequence. That role gives you a second check beyond spotting a building: the destination should match the sale task you are trying to finish.

There is no coordinate route needed for this early trip. Stay with the Grove's starting landmarks and the named merchant, rather than following a path toward Bluestone while the tutorial still wants a sale.

Julian location checks
ClueWhat to confirm
AreaYou are in Songkeeper’s Grove
LandmarkA wooden merchant stall
NPC identityJulian in the interaction
TaskA sale or introductory shop action, rather than an equipment-menu step

Arrive with the right task ready

If your objective is selling, bring a completed catch and use the merchant interaction. If you are at the equipment stage after a purchase, the next action belongs in the Equipment Bag rather than at another location in the map.

Read the Quest Log when the tutorial changes objectives. That lets you distinguish “find the seller” from “equip the instrument” before making another circuit of the Grove. Completing one transaction does not mean every follow-up action takes place at the stall.

Leave with a useful next destination

After the opening guitar purchase, select the instrument in Equipment Bag → Instruments, equip it, and close the bag. When the tutorial finishes and Leo directs you onward, Halden's camp becomes the next quest destination.

Use Julian's service reference to separate selling from shopping, or the Grove locations directory to keep the starter NPCs and travel route in view. The aim of this location guide is finding the correct stall, then acting on the task you brought there.

Start from the Grove spawn in the official SCROOMS game when looking for the merchant stall.

Next step

SCROOMS Selling Guide: Julian, Chimes, and Quest CatchesSell catches at Julian’s stall, check quest needs before a batch sale, and separate the merchant action from equipment and Index menus.

Related reading

SCROOMS Chimes Guide: Selling and Early Spending

Understand the music-note currency, sell catches to Julian, plan the introductory guitar purchase, and equip the item you buy.

SCROOMS How to Get Chimes: Catch, Sell, and Upgrade

Earn Chimes through captures and Julian’s sales, keep quest needs in view, and spend toward an upgrade that addresses your catching goal.

SCROOMS Julian Guide: Selling and the Introductory Guitar

Use Julian’s selling and introductory guitar services, plan the 100-Chime tutorial offer, and equip the purchase after leaving the merchant.

SCROOMS Selling Guide: Julian, Chimes, and Quest Catches

Sell catches at Julian’s stall, check quest needs before a batch sale, and separate the merchant action from equipment and Index menus.